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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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International Geographic

@internationalgeographic · Post #5770 · 06/23/2025, 03:30 PM

💎Radiacode 110 Has Landed 📲 Pre-Order is Open Now! Engineered for high-performance radiation detection, #RC110 features: ✅ 8.4% ±0.3% FWHM Energy Resolution ✅ CsI(Tl) Detector, ~3 cm³ volume ✅ 6 mm² Photomultiplier ✅ Sensitivity increase of nearly 150% over RC103 This means 1 μSv/h = 4500 CPM (vs. 1800 CPM on RC103). Precision. Power. Performance. Be the first who will get it: Radiacode.com #radiacode#radiacode110#techInnovation#tech#news#radiation#geigercounter