#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
⚡️Los Rays en sus últimas 4 series:
Barreda de 3-0 contra los Twins
Victoria de la serie de 2-1 contra los Guardians
Barreda de 3-0 contra los Giants
Barreda de 3-0 contra los Blue Jays
Tampa Bay está en una racha ganadora ☀️
#Rays
🗞 | t.me/MLB_Daily
⚡️🦐 Según se informa, el lanzador derecho Nick Martinez y los Rays han llegado a un acuerdo de contrato por un año.
#️⃣#Rays#NMartínez
🗞 | t.me/MLB_Daily
💥💱 𝑻𝑹𝑨𝑫𝑬 𝑨𝑳𝑬𝑹𝑻 💱💥
🦤 Orioles reciben a:
⚡️ RHP Shane Baz
⚡️ Rays reciben a:
⚾️ OF Slater de Brun (Prospecto #6 de Orioles)
⚾️ C Caden Bodine (Prospecto #10 de Orioles)
🧢 RHP Michael Forret (Prospecto #11 de Orioles)
⚾️ OF Austin Overn (Prospecto #30 de Orioles)
- una selección de la Ronda A de Equilibrio Competitivo
#️⃣#Trade#Orioles#Rays#Baz#DeBrun#Bodine#Forret#Overn
🗞 | t.me/MLB_Daily