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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Dumbledore's Rambling

@dumbledorerambling · Post #4590 · 02/11/2026, 08:53 PM

哇从来没有从这个角度思考建筑的重要性~当然怎样的社会结构也就会催生出怎样的建筑形式 #read

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Dumbledore's Rambling

@dumbledorerambling · Post #4434 · 10/19/2025, 12:44 PM

大脑的脑补能力既是希望的来源也是痛苦的来源 (btw感觉小时候看这本书完全没看懂啊 #read

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