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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@kejiqu · Post #4163 · 02/14/2026, 01:36 AM

量子互联网成形,实现100公里安全传输里程碑 中国科学技术大学的研究团队在量子通信领域取得突破,利用量子中继器技术实现了超过100公里的安全量子通信。该团队由潘建伟、张强和鲍晓辉领导,隶属于中国科学院。此次成果标志着量子互联网建设的关键进展,为未来更远距离、更安全的量子通信奠定了基础。SciTechDaily 🏷#Quantum#Internet#Quantum#Repeater#USTC 📢频道👥群组📝投稿