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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@AVTranslationcorner · Post #10 · 01/06/2021, 01:20 PM

Live #subtitling is an important accessibility tool. Each year, more and more events provide both intralingual and interlingual live #subtitles. We invite you to listen to Łukasz Stanisław Dutka from the University of Warsaw, Poland, an expert in live subtitling and #respeaking, who will disclose some secrets of the profession of a live #subtitler. Just click the link below: https://youtu.be/2He3SuLkEGk