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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@Aetatesolis · Post #3809 · 01/22/2025, 10:45 PM

Hark, Cimmerians! Raise thy chalice high and drink deep to the mightiest of wordsmiths, Robert E. Howard - Born on this day January 22nd, 1906! He who birthed Conan and countless tales of valor. without whom none of us would stand here this day. To Bob, the legend among legends!  #roberthoward#conan AETATESOLIS