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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #14986 · 07/22/2025, 12:00 PM

#rust#cli#command_line_interface#command_line_tool#dns#icmp#linux#macos#mtr#netbsd#network#networking#ping#ratatui#rust#rustlang#tool#traceroute#tui#tui_rs#windows Trippy is a powerful tool that combines traceroute and ping functions to help you analyze network problems easily. It works on Linux, BSD, macOS, and Windows, and you can install it through many package managers or directly with commands like `cargo install trippy`. Running a simple trace is as easy as typing `sudo trip example.com`. Trippy offers detailed network tracing with features like multipath strategies and unprivileged modes, making it flexible for different needs. Using Trippy helps you quickly find where network issues occur, saving time and improving troubleshooting efficiency. Full guides and documentation are available online to get you started smoothly. https://github.com/fujiapple852/trippy