#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
Grand #Ethiopian Renaissance Dam: how #Africa’s largest hydropower project Is powering #Ethiopia’s future
A detailed examination of the Grand Ethiopian Renaissance Dam – its construction, specifications, commissioning, regional impact, and remaining challenges.
The Grand Ethiopian Renaissance Dam (#GERD) is the largest hydropower project in Africa. Located on the #Blue_Nile in Ethiopia’s #Benishangul-Gumuz region, about 14km from the Sudanese border, the project has been delivered by Ethiopian Electric Power (#EEP) with major civil works undertaken by #Webuild Group (formerly #Salini Impregilo).
The objective of the dam is to increase Ethiopia’s electricity generation capacity, reduce dependence on imported energy, and support long-term industrial and economic development.
Construction began in 2011, and Ethiopia officially inaugurated......
Read more: https://www.waterpowermagazine.com/analysis/grand-ethiopian-renaissance-dam-how-africas-largest-hydropower-project-is-powering-ethiopias-future/?cf-view