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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Architectural Shovel / Любовь Дмитриева

@arch_shovel · Post #878 · 02/05/2023, 10:15 AM

Espacio de Reflexión Tecnológico de Monterrey architecture: Kalach Tax photographer: Yoshi Koitani location: Monterrey, Mexico The different openings in the #concrete volumetry create poetic #shadows that dance as the sunlight changes. This design decision breaks the rigidity of the material, due to the contrast between solid and immaterial. What are your thoughts on this unique project? #archdaily#arch_shovel#architecture