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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@djangoproject · Post #173 · 09/22/2016, 06:55 PM

#signal — Set handlers for #asynchronous events This module provides mechanisms to use signal handlers in Python. The signal.signal() function allows to define custom handlers to be executed when a signal is received. A small number of default handlers are installed: #SIGPIPE is ignored (so write errors on pipes and sockets can be reported as ordinary Python exceptions) and #SIGINT is translated into a KeyboardInterrupt exception. #Asyncio https://docs.python.org/3.4/library/signal.html