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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Google Facts™ [ ️@googlefactss🌎]

@googlefactss · Post #40824 · 03/18/2026, 08:32 PM

Only about 30 locations worldwide feature singing dunes, primarily crescent-shaped barchans, found in deserts like the Gobi, Mojave, and Taklamakan. These dunes produce deep hums or musical notes when sand avalanches slide down their slopes. The sound happens as grains of sand rub together, creating vibrations amplified by the dune’s structure, much like a violin or cello. The sand must be dry, with grains that are uniform in size and spherical, allowing for optimal vibration transfer. Acting like a natural instrument, the dune resonates and amplifies the sound, which can be heard up to 10 km away. This unique phenomenon can last for minutes, depending on the dune. Not all dunes sing, as specific conditions—like dry sand and the right grain size—are required for the sound. 🎶🏜️🎵 [Read and hear more] [Read and see more] @googlefactss #SingingDunes#DesertSounds#NatureScience#GeologicalWonders#MusicalDunes#Dune