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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@gratefulpatriot · Post #90534 · 04/15/2026, 08:46 PM

https://x.com/i/status/2044454771378294895 300,000-MILE “GASH” IN THE SUN NOW FACING EARTH Now directly Earth-facing. A coronal hole over 300,000 miles wide is sending high-speed solar wind toward Earth. • Fast solar wind already exiting • Direct alignment in place • Arrival ~36 hours These setups can escalate geomagnetic conditions quickly — and sometimes hold them there. 👇 Watch for: auroras, magnetic disturbances, possible system interference. #MrMBB333#SpaceWeather#SolarWind