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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@cosmomyst · Post #716 · 03/19/2026, 10:21 PM

🪐 RX J0911+0551 is one of the most distant gravitationally lensed quasars ever found, with its light traveling about 11 billion years to reach us. This quasar—an extremely bright object powered by a supermassive black hole—appears as several split images in the sky because a massive galaxy between us and RX J0911+0551 bends and magnifies its light, acting as a "gravitational lens" and allowing scientists to glimpse extreme distances near the edge of the visible universe. ✨ #quasars⚡#spacelensing⚡#distances⚡#nasa⚡#galaxy⚡#stars⚡#astronomy⚡#universe⚡#cosmos⚡#space 👉subscribe Universe Mysteries 👉more Channels ​