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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@kejiqu · Post #4249 · 03/10/2026, 02:50 AM

灵活的猫脊椎揭示了“落猫问题” 科学家们持续研究猫在坠落时总能着陆的机制。自1700年以来,研究人员通过实验分析猫的身体结构,提出了包括“蜷缩和转动”、“花样滑冰运动员”、“弯曲和扭转”以及“螺旋桨尾巴”等四种假设。发表在《The Anatomical Record》期刊上的新研究分析了猫脊椎的灵活性。Greg Gbur 在其著作 *Falling Felines and Fundamental Physics* 中强调,猫并非理想的刚体,其运动比想象的更为复杂。Etienne-Jules Marey 在1894年的高速摄影也为该研究提供了重要证据。Ars Technica 🏷#cats#falling#feline#spines#physics 📢频道👥群组📝投稿