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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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SG MRT Updates

@sgmrt · Post #1882 · 02/08/2024, 01:39 AM

[CCL] UPDATE: Due to a signal fault, please continue to add additional 10 minutes travel time between #Stadium and #PayaLebar. You may consider alternative means of transport. - SMRT

SG MRT Updates

@sgmrt · Post #1425 · 04/01/2022, 04:41 AM

[CCL] CLEARED: Train services between #Stadium and #Bartley have resumed. Free regular bus & free bridging bus svcs have ended. - SMRT

SG MRT Updates

@sgmrt · Post #1693 · 04/07/2023, 07:02 AM

[CCL]: Pls add 40mins of train travel time between #DhobyGhaut/#MarinaBay and #Stadium. Our engineers are on site to conduct the recovery operations. Free regular bus and free bridging bus svcs are available. - SMRT

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