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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@DansGN · Post #5781 · 12/12/2025, 05:29 AM

由参与过鬼泣和生化危机的制作人小林裕幸带领的独立开发工作室GPTRACK50公开了他们第一个作品的预告 Stupid Never Dies 目前预订2026年发售 https://youtu.be/XDg_lnTixp0 #Stupid Never Dies

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