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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Rui's Ramble

@RsRamble · Post #549 · 05/26/2024, 12:48 PM

我会讲是被超大号扇子吸引过去的嘛 其实拍了不少,但动作都差不多,所以只找了几张不太相似的 拍黑衣果然充满了挑战 火影忍者的手鞠 拍摄于Doujima D2 (2024-05-12) #singapore#suntec#doujima#doujima2024#doujimasg#naruto#narutoshippuden#temari#テマリ#coser