#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
#TIL – MILLAT KO‘RKI
21-oktyabr – o‘zbek tili bayrami kuni barchamizga muborak bo‘lsin!
O‘zlikni anglash, milliy ong va tafakkurning ifodasi, avlodlar o‘rtasidagi ruhiy-ma’naviy bog‘liqlik til orqali namoyon bo‘ladi. Jamiki ezgu fazilatlar inson qalbiga, avvalo, ona allasi, ona tilining betakror jozibasi bilan singadi.
Ona tili – bu millatning ruhidir.
Sizlarni yurtimiz tarixidagi muhim sanalardan biri – O‘zbek tili bayrami kuni bilan chin qalbdan muborakbod etamiz!
Ushbu ulug‘ bayram barchamizga quvonch, faxr va g‘urur ulashsin! Ona tilimiz abadiy yashasin, doimo barhayot bo‘lsin!
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#TIL there are laws mandate the use of a specific font.
[... A]ny text that is displayed on a primary package or secondary package, or on any overwrap covering the package, must [...] be printed in a regular weight and width Lucida Sans Serif font style, without italics, and in gray.
https://gazette.gc.ca/rp-pr/p2/2019/2019-05-01/html/sor-dors107-eng.html🐟