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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Venture Village Wall 🦄

@venturevillagewall · Post #4221 · 02/23/2025, 04:00 AM

Ethereum Rollback Not Feasible, Developer Warns Ethereum developer Tim Beiko cautions against rolling back the Bybit attack, citing potential widespread disruptions and significant costs exceeding $1.5 billion. This attack does not breach Ethereum protocol rules unlike the 2016 TheDAO incident. Additionally, a Bybit address transferred $48 million to Galaxy Digital and FalconX, acquiring 34,800 ETH shortly before depositing it back into Bybit. Read more: Ethereum rollback debate and Bybit address transactions #Ethereum#Bybit#Crypto#Blockchain#DeFi#News#Investment#ETH#GalaxyDigital#FalconX#TimBeiko#CZ#KanyeWest#Polychain#OTC#Transaction#Security#Protocol#Rollback#Market#Analysis