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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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ALL About RSS

@AboutRss · Post #827 · 09/27/2020, 01:00 AM

一家安全公司出具了一份 #TinyTinyRSS 的安全报告 「Exploiting Tiny Tiny RSS」 by DigeeX https://www.digeex.de/blog/tinytinyrss/ 最近 #ttrss 的升级与该报告有关。 发现于 https://twitter.com/RSSCircus/status/1308694071121195008

ALL About RSS

@AboutRss · Post #559 · 05/03/2020, 02:44 AM

订阅制的兴起和当局对RSS的不友好似乎使得入坑 #TTRSS 的人越来越多了。又来一篇 #教程 : 「自己搭建RSS阅读器 #TinyTinyRSS 教程(2020)」 by 奶爸建站 https://blog.naibabiji.com/tutorial/tiny-tiny-rss.html