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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Universe Mysteries 🪐

@cosmomyst · Post #529 · 11/30/2025, 12:21 PM

🪐 The light from the Triangulum Galaxy (Messier 33), our next-nearest spiral neighbor, takes about 2.7 million years to reach Earth—meaning we see this galaxy as it was millions of years ago. Even within the Local Group of galaxies, the vast stretches of intergalactic space are so immense that a beam of light travels these cosmic distances only after crossing generations of life on our planet. ✨ #spacedistances⚡#triangulumgalaxy⚡#intergalactic⚡#nasa⚡#galaxy⚡#stars⚡#astronomy⚡#universe⚡#cosmos⚡#space 👉subscribe Universe Mysteries 👉more Channels ​