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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #461 · 10/04/2017, 04:20 AM

http://jcalderone.livejournal.com/tag/sixty%20seconds Greetings, and welcome back to "Twisted Web in 60 Seconds". In the previous entry, back at the beginning of December, I promised to cover Twisted Web's proxying capabilities. For various reasons I've decided to dump that topic and cover something else instead. So, prepare to learn about #Twisted Web's CGI capabilities! #learn

djangoproject

@djangoproject · Post #458 · 10/04/2017, 04:02 AM

http://krondo.com/an-introduction-to-asynchronous-programming-and-twisted/ Twisted Introduction This multi-part series introduces #Asynchronous Programming and the Twisted networking framework. #Twisted is an event-driven networking engine written in #Python and licensed under the open source ​MIT license. Twisted runs on Python 2 and an ever growing subset also works with Python 3. #network#learn