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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Genshin Null

@GenshinNull · Post #5536 · 09/28/2023, 07:46 AM

source@GenshinNull#unknown [4.2 beta] 芙宁娜(Furina)实机演示片段 00:00 ~ 00:14 (荒性)元素战技(E)施放召唤「沙龙成员」, 普通攻击连续二段. 00:15 ~ 00:29 (荒性)重击切换始基力属性为芒性, 更换召唤物为「众水的歌者」. 00:30 ~ 00:39 (芒性)重击切换始基力属性为荒性, 更换召唤物为「沙龙成员」, 召唤物共享计时器结束. 00:40 ~ 00:46 元素爆发(Q) 00:47 ~ 00:52 元素爆发(Q)技能持续特效 00:53 ~ 00:58 元素爆发持续期间重击循环切换始基力属性. 01:01 ~ 01:09 普通攻击连续四段动画.

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Genshin Null

@GenshinNull · Post #5261 · 07/08/2023, 02:29 PM

source@GenshinNull#unknown [4.0 beta] 世界 BOSS 「冰风组曲」中的 "科培琉司" 和 "歌裴莉娅" 待机动作.

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Artematizando

@artematizando · Post #4864 · 08/17/2025, 01:23 PM

#Unknown artist, Prophet Muhammad proclaims Imam Ali as successor (14th century)

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Genshin Null

@GenshinNull · Post #4763 · 03/02/2023, 12:14 PM

source@GenshinNull#unknown [3.6 beta] 卡维(Kaveh)和白术(Baizhu)实机演示 00:00 ~ 00:26 卡维普通攻击 & 重击 00:27 ~ 00:30 卡维元素战技(E) 00:31 ~ 00:47 卡维元素爆发(Q) 00:49 ~ 00:57 白术普通攻击 & 重击 00:58 ~ 01:00 白术元素战技(E) 01:01 ~ 01:20 白术元素爆发(Q)

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Genshin Null

@GenshinNull · Post #4760 · 03/02/2023, 11:49 AM

source@GenshinNull#unknown [3.6 beta] 卡维(Kaveh)普通攻击和重击动画

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Artematizando

@artematizando · Post #4646 · 04/16/2024, 09:37 AM

#Unknown artist, Book of Sirach, first chapter, German translation (1654)

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