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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #170 · 09/22/2016, 02:27 PM

https://pypi.python.org/pypi/uvloop #uvloop is a fast, drop-in replacement of the built-in #asyncio event loop. uvloop is released under the MIT license. uvloop and asyncio, combined with the power of async/await in Python 3.5, makes it easier than ever to write high-performance #networking code in Python. uvloop makes asyncio fast. In fact, it is at least 2x faster than #nodejs, #gevent, as well as any other Python #asynchronous framework. The performance of uvloop-based asyncio is close to that of Go programs.