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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@Aetatesolis · Post #3763 · 12/24/2024, 03:56 PM

The Battle of Verdun A French soldier looking at the remains of a leg that still has a boot on during the Battle of Verdun, 1916. 108 years ago today, the Battle of Verdun, one of the longest and bloodiest battles of World War I, came to an end. The battle lasted for 10 months and resulted in over 700,000 casualties, including some 300,000 killed. #war#verdun#ww1 AETATESOLIS