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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@kejiqu · Post #3997 · 12/25/2025, 12:26 AM

WordPress 头部插件曝 9/10 分高危漏洞,官方连发三补丁全失效 WordPress 缓存插件 W3 Total Cache 遭遇严重安全漏洞(CVE-2025-9501),该插件安装量超过100万。漏洞源于插件处理动态内容时使用 PHP 的 eval() 函数,允许攻击者通过在评论中注入代码执行恶意指令。研究人员指出,W3 Total Cache 针对该漏洞发布的2.8.13、2.8.14和2.8.15三个补丁均未能有效修复,存在逻辑缺陷可被绕过。漏洞利用需要攻击者获取 W3TC_DYNAMIC_SECURITY 安全令牌,且网站需允许未登录用户发布评论并开启页面缓存功能。安全专家建议管理员立即审计安全令牌的唯一性,限制未验证用户的评论权限,并审查近期评论日志。IT之家 🏷#W3#Total#Cache#CVE#WordPress 📢频道👥群组📝投稿