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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@kejiqu · Post #4116 · 01/31/2026, 01:44 AM

有人将 Apple 最令人恼火的 bug 变成了浪费人类时间的计分板 一个新网站将 Apple 最为持久的软件 bug 转化为一个幽默的计分板,利用夸张的数学计算来估算这些 bug 造成的集体人类时间浪费。该网站旨在以一种轻松的方式呈现 Apple 长期存在的软件问题,并量化其对用户的影响。9to5Mac 🏷#Apple#bugs#scoreboard#wasted#time 📢频道👥群组📝投稿