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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Masyanyarus Life

@masyanyarus_art · Post #2500 · 02/12/2025, 06:45 PM

Всем спасибо за просмотр! Рисунок закончим завтра❤️ Надеюсь 😬 #wip

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Sabertoof's Arts!

@artbysabertoofs · Post #644 · 05/13/2026, 05:14 PM

An icon WIP for Akyon! 💙 Thank you so much for your patience! I am loving the toofy grin (with slight blep) :3 #wip

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Sabertoof's Arts!

@artbysabertoofs · Post #640 · 05/09/2026, 03:43 PM

Sketching out an icon for Fiddler! Thank you very much! ❤️ #wip

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Sabertoof's Arts!

@artbysabertoofs · Post #633 · 05/07/2026, 12:23 AM

WIP from tonight! Slowly getting my gears going! For Kenshi! #wip

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