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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #14789 · 06/05/2025, 11:30 AM

#go#golang#mesh#mesh_networks#nat_traversal#netbird#vpn#wireguard#wireguard_vpn#wiretrustee#zero_trust_network_access NetBird lets you quickly set up a secure private network for your organization or home without needing to configure complex firewall rules, open ports, or manage VPN gateways. It uses direct peer-to-peer connections based on WireGuard, so your devices connect to each other securely and efficiently, bypassing the need for a central server. You get strong security with features like access control, activity logging, and support for single sign-on, all managed from a simple web interface. This means you can connect and protect your devices anywhere, with minimal setup and maintenance, making remote access and network management much easier[2][1][5]. https://github.com/netbirdio/netbird