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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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机场鉴赏 _(:з)∠)_

@AirportAnalysis · Post #32 · 05/08/2022, 06:21 AM

#xfss 测试原图机场信息 这是测的时间最久的一张了,长达20分钟。复用检测不太准,仅供参考

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ssr,ss,v2ray机场测速

@askahh · Post #1107 · 07/25/2022, 12:28 AM

测速机场 #XFSS 套餐1元/月17G流量 7元/月150G流量起 不限时套餐10元/120G流量起 协议 #ss 注册地址 XFSS机场 机场群组 @xfssgroup 测速环境 #甘肃电信1000m 晚间测速 仅供参考 测速博客 www.askahh.com

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