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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Rui's Ramble

@RsRamble · Post #690 · 09/16/2024, 04:57 PM

在家里自拍的,各方面条件都比较生草…… P2是参考图,肥肠抱歉我太菜了没能1:1复原 周五晚上找团片的老师学化妆,然后回去接着试衣,可惜已经掉了不少妆 三脚架自拍比想象中难得多……前后折腾两个多小时,拍了大几十张 Persona 5的喜多川祐介 拍摄于自宅 (2024-09-13) #yusuke#kitagawayusuke#喜多川祐介#p5#p5r#persona#persona5#cosplay#game#makeup#home#selfie#singapore