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Source channel @githubtrending · Post #14731 · May 21

#cplusplus#high_performance#interior_point_method#linear_optimization#mixed_integer_programming#parallel#quadratic_programming#simplex HiGHS is a free, high-performance software that solves large and complex optimization problems like linear, quadratic, and mixed-integer programming. It works fast on many computers, including Linux, MacOS, and Windows, without needing extra software. You can use it through various programming languages like Python, C, C#, and Fortran, making it easy to integrate into your projects. HiGHS supports both serial and parallel computing, and it is advancing GPU acceleration for even faster solutions. This helps you efficiently find the best solutions for planning, scheduling, and decision-making problems in science, engineering, and business. Installation is straightforward, and detailed documentation is available to guide you[1][2][3][4]. https://github.com/ERGO-Code/HiGHS

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GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5