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Source channel @githubtrending · Post #14745 · May 24

#python#allowlist#blocklist#disposable#domain#email#filter#hacktoberfest#pypi This resource provides a comprehensive, regularly updated list of disposable email domains used to block fake or temporary email addresses that people often use to spam or abuse online services. By using this list, you can prevent users from registering with throwaway emails, improving the quality and security of your user base. It offers easy integration examples in many programming languages, helping you quickly check if an email is disposable and reject it if needed. This keeps your system cleaner, reduces spam, and ensures users provide real, permanent emails for better communication and trust. The list is free to use and open for contributions, making it reliable and community-supported. https://github.com/disposable-email-domains/disposable-email-domains

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GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5