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Source channel @githubtrending · Post #14820 · Jun 11

#other This collection is a big set of open-ended questions about backend development, covering everything from code design and databases to security, teamwork, and even some fun, creative questions. The main idea is not to test for right or wrong answers, but to start conversations that help you understand how someone thinks, solves problems, and works with others. By using these questions, you can quickly see what topics a candidate knows well and how they approach new challenges, which helps you find the best fit for your team and project[2][3][4]. The benefit is that you get a clearer, more honest picture of a person’s skills and style, making it easier to choose the right developer for your needs. https://github.com/arialdomartini/Back-End-Developer-Interview-Questions

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5