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Source channel @githubtrending · Post #14827 · Jun 12

#typescript#desktop#docx#electron#html#languages#libreoffice#linux#macos#markdown#nodejs#office#offline#pandoc#pdf#productivity#windows#zettlr Zettlr is a free, open-source app that helps you write, organize, and publish your notes and documents using simple Markdown files. It works on Windows, macOS, and Linux, and lets you manage your notes with features like workspaces, tags, and powerful search, so you can quickly find what you need. Zettlr supports easy citations with reference managers like Zotero, offers code highlighting, dark mode, and flexible export options to PDF, Word, or LaTeX, making it ideal for students, researchers, and writers who want a privacy-focused, distraction-free way to work with their ideas and publish their work[1][3][5]. The benefit is that you can focus on your content, not formatting, and easily turn your notes into professional documents. https://github.com/Zettlr/Zettlr

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5