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Source channel @githubtrending · Post #14870 · Jun 27

#c_lang Microui is a very small and simple user interface library written in plain C, with about 1100 lines of code. It works within a fixed memory size without extra allocation and includes basic controls like windows, buttons, sliders, textboxes, and labels. It can be used with any system that can draw rectangles and text, and you can easily add your own custom controls. Microui processes user input and generates drawing commands but does not draw itself, so you handle rendering separately. This makes it lightweight, portable, and easy to integrate into various projects, especially where minimal memory use and simplicity are important[1][2]. https://github.com/rxi/microui

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Yummy 😋

@godlynews1 · Post #15114 · 04/01/2026, 12:36 PM

OptiScaler 发布 v0.9(稳定版),含重大更新 😨https://github.com/optiscaler/OptiScaler/releases/tag/v0.9 在历经七个月的开发和延期后,新增了大量重要功能。 • 此次更新对帧生成(FG)设置进行了重大重写,新增了 XeFG 和 Redstone FSR4-FG,并将选项分为 FG 源和 FG 输出。 • OptiScaler v0.9 现在捆绑了最新的 Fakenvapi(1.4)和 Nukems dlssg-to-fsr3(0.130), 强烈建议从 v0.7.9 升级的用户使用卸载 BAT 并手动删除旧文件,如 nvapi64.dll。 • 主要功能改进包括更新的 SDK(XeSS 3.0 和 FFX 2.2)、仅限 Arc 的 MFG 支持、FSR4 Vulkan 与 Dx12 支持,以及在 BAT 文件中添加了 OptiPatcher 支持。 • 此次发布包含各种游戏特定的修复和调整、通用 BAT/卸载程序改进,以及新增选项,如 VRR FPS 限制计算器和防止外部程序导致崩溃的进程过滤器。 🗒 标签: #OptiScaler#DLSS#FSR4#帧生成 📢 频道: @GodlyNews1 🤖 投稿: @GodlyNewsBot