TGTGInsighttelegram intelligenceLIVE / telegram public index
← GitHub Trends

TGINSIGHT SIMILAR POSTS

Find similar content

Source channel @githubtrending · Post #14894 · Jul 2

#typescript#antd#antd_design#docker#go#golang#guacamole#rdp#react#ssh#vnc Next Terminal is a simple and secure system that lets you access and manage remote computers using protocols like RDP, SSH, VNC, Telnet, and HTTP. It is designed for businesses to record sessions, track audits, and help with compliance reporting, making IT management easier and safer. Using Next Terminal can improve security by monitoring remote access and help ensure your company meets regulatory requirements. It is user-friendly and supports multiple connection types, which saves time and effort in managing remote systems securely. Consulting your IT administrator before use is recommended for safe deployment. This tool benefits you by enhancing control and oversight of remote IT activities. https://github.com/dushixiang/next-terminal

Results

1 similar post found

Search: #unrealengine5

当前筛选 #unrealengine5清除筛选
GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5