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Source channel @githubtrending · Post #14902 · Jul 3

#go#tailscale#tailscale_control_server#tailscale_server#wireguard Headscale is an open-source, self-hosted alternative to the Tailscale control server, letting you create your own private VPN network using Wireguard technology. It supports key Tailscale features like node registration, DNS, file sharing (Taildrop), access control lists (ACLs), and more, making it ideal for personal or small group use. By running Headscale yourself, you gain full control over your network without relying on Tailscale’s servers, enhancing privacy and customization. You can manage access precisely with ACLs, tag devices for group policies, and use modern VPN benefits like NAT traversal and secure connections between your devices[1][3][5]. This helps you securely connect and control your devices in a private network tailored to your needs. https://github.com/juanfont/headscale

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GitHub Trends

@githubtrending · Post #15017 · 08/01/2025, 11:30 AM

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

GitHub Trends

@githubtrending · Post #15296 · 11/12/2025, 01:30 PM

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine