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Source channel @githubtrending · Post #14916 · Jul 5

#haxe#cne#codename_engine#fnf#fnf_engine#fnf_team#fridaynightfunkin Codename Engine is a new, easy-to-use engine for Friday Night Funkin' that makes modding simpler and more flexible. It is still in beta, so some features are missing, but it supports creating and playing mods, modpacks, and even making your own sub-engines with proper credit. You can build it on Windows, Linux, or Mac by following specific steps. The engine is optimized and allows source-like editing without constant recompiling, making it great for both beginners and advanced modders. Using Codename Engine helps you customize your Friday Night Funkin' experience more easily and creatively[1][3][5]. https://github.com/CodenameCrew/CodenameEngine

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djangoproject

@djangoproject · Post #254 · 02/02/2017, 06:31 PM

https://groups.google.com/forum/#!topic/pyside-dev/pqwzngAGLWE Dear #Pyside2 contributors, As you might know, Pyside was originally developed for Nokia while it was the owner of the #Qt technology. When Nokia sold Qt to Digia (and now The Qt Company), all the copyrights over the original Pyside code for Qt 4 got transferred to The Qt Company as well. For different reasons, it was not possible for The Qt Company to push Pyside forward as much as we would have wished over the last few years. Fortunately this changed now, and The Qt Company is today in a position, where it can and will invest into Pyside. The goal is to ensure Pyside becomes a fully supported part of the Qt product family, with a similar development and licensing model as the rest of Qt. We want to make sure Pyside works on new Qt releases when they come out and are committed to invest long term into the technology.

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