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Source channel @githubtrending · Post #14916 · Jul 5

#haxe#cne#codename_engine#fnf#fnf_engine#fnf_team#fridaynightfunkin Codename Engine is a new, easy-to-use engine for Friday Night Funkin' that makes modding simpler and more flexible. It is still in beta, so some features are missing, but it supports creating and playing mods, modpacks, and even making your own sub-engines with proper credit. You can build it on Windows, Linux, or Mac by following specific steps. The engine is optimized and allows source-like editing without constant recompiling, making it great for both beginners and advanced modders. Using Codename Engine helps you customize your Friday Night Funkin' experience more easily and creatively[1][3][5]. https://github.com/CodenameCrew/CodenameEngine

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djangoproject

@djangoproject · Post #261 · 02/16/2017, 06:56 AM

http://www.giantflyingsaucer.com/blog/?p=5557 In spring 2014 Python 3.4 shipped a provisional package (#asyncio) which according to the docs “provides infrastructure for writing single-threaded #concurrent code using #coroutines, #multiplexing I/O access over #sockets and other resources, running network clients and servers, and other related primitives“. I can’t possibly cover everything in this article but I can introduce some of the things you can do with it. As per my New’s Years resolution I’ll be building these #examples using Python 3.4.2 (Asyncio has been ported back to Python 3.3 now as well).