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Source channel @githubtrending · Post #14929 · Jul 8

#swift#ci#cli#generator#specification#swift#xcode#xcodeproj#xcodeproject#yaml XcodeGen is a Swift command-line tool that automatically creates your Xcode project based on your folder structure and a simple YAML or JSON configuration file. This means you don’t have to manually manage your Xcode project files, avoiding merge conflicts in Git and keeping your project files always in sync with your folders. It supports complex setups, multiple targets, build settings, and schemes, and works well with CI systems. Using XcodeGen saves you time, reduces errors, and makes collaboration easier by letting you generate and update projects on demand without opening Xcode manually. This helps you focus more on coding and less on project setup. https://github.com/yonaskolb/XcodeGen

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5