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Source channel @githubtrending · Post #14972 · Jul 18

#javascript#distributed_companies#hacktoberfest#jobs_search#jobsearch#jobseeker#remote#remote_companies#remote_job#remote_work This list shows hundreds of companies, mostly in tech, that let people work from home either part-time or full-time, with many offering jobs to people all over the world. The list includes big names like Microsoft, Amazon, and Shopify, as well as smaller companies, and covers many different types of work, from software and design to education and health. For anyone looking for a remote job, this is a helpful starting point because it saves time—instead of searching one by one, you can quickly see which companies are open to remote work and find links to their websites for more details or to apply. This makes it much easier to find a job that fits your skills and lets you work from anywhere. https://github.com/remoteintech/remote-jobs

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5