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Source channel @githubtrending · Post #14981 · Jul 21

#typescript#bun#conversion#convert#converter#document_conversion#elysia#file_conversion#file_converter#hacktoberfest#pdf_converter#self_hosted#tailwindcss#typescript ConvertX is a self-hosted online file converter that supports over a thousand file formats, including images, videos, documents, e-books, and 3D assets. It lets you convert multiple files at once, offers password protection, and supports multiple user accounts for privacy. You can run it easily using Docker, making it simple to set up on your own server. This means your files stay private since conversions happen locally without sending data to external servers. It uses powerful open-source tools like FFmpeg and ImageMagick, giving you a versatile and secure way to handle all your file conversion needs in one place[1][2]. https://github.com/C4illin/ConvertX

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5