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Source channel @githubtrending · Post #15017 · Aug 1

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

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@githubtrending · Post #15268 · 11/04/2025, 12:00 PM

#go#blockchain#cloudvpn#golang#golang_library#holepunch#ipfs#ipfs_blockchain#kubernetes#libp2p#mesh#mesh_networks#nat#networking#p2p#p2pvpn#tunnel#vpn EdgeVPN lets you create secure, decentralized private networks using peer-to-peer (p2p) connections without relying on central servers. It can build a VPN that automatically assigns IPs, includes a small DNS server, and protects your network even if tokens leak. You can also use it as a reverse proxy to share TCP services or send files securely over p2p without a VPN connection. It works well for edge devices and development, especially behind NATs, and can be integrated into your own Go programs. This helps you connect devices easily and securely across different networks without complex setup or infrastructure. https://github.com/mudler/edgevpn