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Source channel @githubtrending · Post #15017 · Aug 1

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

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@githubtrending · Post #14691 · 05/10/2025, 12:00 AM

#csharp#architecture#aspnetcore#clean_architecture#cqrs#ddd#dotnet#dotnetcore#event_driven_architecture#event_sourcing#kubernetes#masstransit#messaging#microservice#microservices#oauth2#opentelemetry#software_architecture#software_design#software_engineering#vertical_slice_architecture Migrating from a monolithic architecture to a cloud-native microservices architecture offers several benefits. It improves scalability, allowing different parts of the application to grow independently. This approach also enhances reliability by isolating faults, so if one service fails, others continue to work. Additionally, microservices enable faster deployment and updates, as each service can be developed and deployed separately. This flexibility allows teams to use the best technology for each service, making development more efficient and agile[2][3][5]. https://github.com/meysamhadeli/monolith-to-cloud-architecture