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Source channel @githubtrending · Post #15017 · Aug 1

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

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Libreware

@libreware · Post #1583 · 05/04/2026, 03:28 PM

FaceTime Without the Internet | Data Slayer FaceTiming without Apple... I tested whether consumer apps like FaceTime, Signal, WhatsApp, and Zoom work on an off-grid #HaLow#mesh#network with zero internet. The key discovery: FaceTime and Signal connect peer-to-peer if they can find each other on any local network — Apple's servers aren't in the loop. The climax was a two-car highway test where Emilia and I held a FaceTime call at 70 mph, bridged only by Haven nodes and sub-gigahertz antennas. The conclusion: the "loophole" isn't a hack — it's the original peer-to-peer design we forgot about once we handed the internet to five companies. #MeshNetwork#OffGrid#P2P