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Source channel @githubtrending · Post #15017 · Aug 1

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

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djangoproject

@djangoproject · Post #261 · 02/16/2017, 06:56 AM

http://www.giantflyingsaucer.com/blog/?p=5557 In spring 2014 Python 3.4 shipped a provisional package (#asyncio) which according to the docs “provides infrastructure for writing single-threaded #concurrent code using #coroutines, #multiplexing I/O access over #sockets and other resources, running network clients and servers, and other related primitives“. I can’t possibly cover everything in this article but I can introduce some of the things you can do with it. As per my New’s Years resolution I’ll be building these #examples using Python 3.4.2 (Asyncio has been ported back to Python 3.3 now as well).