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Source channel @githubtrending · Post #15017 · Aug 1

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

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@githubtrending · Post #15440 · 01/27/2026, 12:00 PM

#go#config#config_loader#configuration#configuration_file#configuration_management#etcd_client#go#golang#golang_package#s3_bucket#toml#viper#yaml koanf is a lightweight Go library to load config from files (JSON, YAML, TOML), env vars, flags, S3, Vault and more, merging them easily with dot-path keys like "app.server.port". Install core with `go get github.com/knadh/koanf/v2`, add providers/parsers as needed. It's a cleaner Viper alternative with fewer dependencies and better extensibility. This saves you time by simplifying config in apps, letting you override values flexibly without bloat or forced orders. https://github.com/knadh/koanf