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Source channel @githubtrending · Post #15060 · Aug 15

#python#alibabacloud#android#android_emulator#aws#azure#cloud#docker#docker_android#emulator#gcp#genymotion#jenkins#kubernetes#mobile_app#mobile_web#novnc#saltstack#selenium#selenium_grid#terraform You can use Docker-Android to run Android emulators inside Docker containers, which helps you develop and test Android apps easily without needing physical devices. It offers many device profiles like Samsung Galaxy and Nexus models, supports viewing the emulator via VNC, sharing logs through a web interface, and controlling the emulator remotely with adb. It works on Ubuntu and can integrate with cloud services like Genymotion. This setup speeds up development, testing, and automation, making your workflow more consistent and efficient while saving resources. You can also persist data and run unit or UI tests with popular frameworks like Appium and Espresso. This helps you build and test Android apps faster and more reliably. https://github.com/budtmo/docker-android

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5