#csharp#2d#avaloniaui#csharp#dotnet_core#dotnetcore#editor#game_development#graphics#graphics_editor#linux_desktop#painting#pixel_art#pixi#procedural_drawing#procedural_generation#raster_graphics#sprites#tabs#vector_graphics
PixiEditor is a free, easy-to-use 2D graphics editor that combines pixel art, painting, and vector tools all in one program. You can create game sprites, animations, logos, and edit images with a simple interface. It supports mixing vector and raster graphics on the same canvas and lets you export to many formats like PNG, SVG, GIF, and MP4. The powerful Node Graph system allows you to create complex, non-destructive effects and animations. It also has a timeline for frame-by-frame animation and autosaves your work to prevent loss. This makes it a versatile tool for artists and game developers.
https://github.com/PixiEditor/PixiEditor
https://github.com/aio-libs/aiohttp-mako
#mako template renderer for #aiohttp.web based on aiohttp_jinja2. Library has almost same api and support python 3.5 (PEP492) syntax. It is used in aiohttp_debugtoolbar.
#Mako is a #template library written in Python. It provides a familiar, non-XML syntax which compiles into Python modules for maximum performance. Mako's syntax and #API borrows from the best ideas of many others, including #Django and #Jinja2 templates, #Cheetah, #Myghty, and #Genshi. Conceptually, Mako is an embedded Python (i.e. Python Server Page) language, which refines the familiar ideas of componentized layout and inheritance to produce one of the most straightforward and flexible models available, while also maintaining close ties to Python calling and scoping semantics.
http://www.makotemplates.org/